I'm wondering, how to make emitted particles disappear when they hit a surface? Is it even possible? The Boolean modifier (Difference mode) doesn't seem to work...
My question came after watching a (nice) Dereck Elliott tutorial. He creates the boat splashes with particles, you can't see the particles going through the boat because the boat is closed, but if it was open, how to fix this?
Using the Lifetime can only work if the 2 surfacesurfaces are parallel.
Thanks in advance.