I would like to have about 20 shapes and animate the target position for those objects. The objects would try to reach those positions, but colliding with each other (instead of going through each other as ghosts).
Is that somehow possible, even if it involves scripting?
So far I've only figured out I can have a dummy with an attractive force, and then all objects try to reach that one dummy. But how could I have one target dummy per object?
Reading old posts I get the impression that one could have forces that are only active in one render layer. Using View Layers in Blender 2.8 doesn't seem to have that effect: the force seems to apply to objects in other view layers too.