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Removed argparse that was left from a larger script
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Robert Gützkow
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I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be namesnamed and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender. The following function is an example of how you could start Blender from another python script. As arguments you need to pass the path to Blender, the project and the script and it will start another process that runs Blender with these arguments.

import argparse
import subprocess


def run_blender(blender, project, script):
    output = subprocess.check_output([blender,
                                      project,
                                      '--background',
                                      '--python', script,
                                      '--render-output', '//frame_',
                                      '--render-frame', '0'])
    print(output.decode("utf-8"))

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be names and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender. The following function is an example of how you could start Blender from another python script.

import argparse
import subprocess


def run_blender(blender, project, script):
    output = subprocess.check_output([blender,
                                      project,
                                      '--background',
                                      '--python', script,
                                      '--render-output', '//frame_',
                                      '--render-frame', '0'])
    print(output.decode("utf-8"))

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be named and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender. The following function is an example of how you could start Blender from another python script. As arguments you need to pass the path to Blender, the project and the script and it will start another process that runs Blender with these arguments.

import subprocess


def run_blender(blender, project, script):
    output = subprocess.check_output([blender,
                                      project,
                                      '--background',
                                      '--python', script,
                                      '--render-output', '//frame_',
                                      '--render-frame', '0'])
    print(output.decode("utf-8"))
Fixed mistake in argument order
Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be names and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender. The following function is an example of how you could start Blender from another python script.

import argparse
import subprocess


def run_blender(blender, project, script):
    output = subprocess.check_output([blender,
                                      project,
                                      '--background',
                                      '--python', script,
                                      '--render-output', '//frame_',
                                      '--render-frame', '0'])
    print(output.decode("utf-8"))

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be names and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender.

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be names and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender. The following function is an example of how you could start Blender from another python script.

import argparse
import subprocess


def run_blender(blender, project, script):
    output = subprocess.check_output([blender,
                                      project,
                                      '--background',
                                      '--python', script,
                                      '--render-output', '//frame_',
                                      '--render-frame', '0'])
    print(output.decode("utf-8"))
Fixed mistake in argument order
Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -fo 0//frame_ -of \\frame_0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-f or --render-frame` tells Blender to render a specific frame.

-o or --render-output defines how the rendered files will be names and where they will be stored. \\// denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender.

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -f 0 -o \\frame_

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-f or --render-frame` tells Blender to render a specific frame.

-o or --render-output defines how the rendered files will be names and where they will be stored. \\ denotes the current working directory.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender.

I would suggest using the Blender command line interface (CLI) to trigger the script execution and rendering. The CLI is described in the Blender documentation.

For instance you could start Blender from the command line, let it run a python script and then render a frame using the following command (you will have to add the correct paths to the relevant files). The following command renders frame 0 of project.blend after the script.py has been executed.

.\blender.exe project.blend -b -P script.py -o //frame_ -f 0

-b or --background starts Blender without a user interface.

-P or --python allows to run a script.

-o or --render-output defines how the rendered files will be names and where they will be stored. // denotes the current working directory.

-f or --render-frame tells Blender to render a specific frame.

In case you don't want to execute Blender with this command manually, you can use subprocess in a another python script to start Blender.

added 141 characters in body
Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82
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Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82
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