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Jul 8, 2019 at 13:11 comment added Ben The meshes do go into your scene when you append them by the way - you can retrieve them by making a new mesh object and changing its mesh datablock to the one you just imported, which will probably have 0 users. This is also how you can change a mesh to share a datablock without the alt-d duplicate linked shortcut, which can be quite useful.
Jul 8, 2019 at 2:43 history answered unqualified CC BY-SA 4.0