Timeline for How do I configure ocio to use an existing Premiere .cube lut in Blender?
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 12, 2019 at 3:36 | comment | added | troy_s | Well done. If you are keen on this, follow the excellent advice in Paul Chamber's awesome series of posts. He pulls up a great sort of indie way to characterize your flat encoding, and even tips on how to optimize it. While most DSLRs video aren't terrific, being as close as you can get to scene referred is as good as it gets, and will make you also get gear envy to have a nice log encoding camera. So yes, you nailed it all more or less. Hard to get all the steps in a single chart though. | |
Jun 12, 2019 at 0:39 | comment | added | racitup | Thanks a billion troy_s! Fantastic answer which is really appreciated. To answer your questions: pro is short for professional and yes my intention is to use this purely for editing footage Thanks for finding the correct .cube and the magic ExponentTransform! One other question: you mention Input, Reference and Output. I presume then that Blender has a bunch of Output transforms/luts for final display renders? So really all we should need is a way to get to scene-referred linear, maybe by constructing a transform or lut from a standard colour chart as the input to the camera in log mode? | |
Jun 11, 2019 at 23:44 | vote | accept | racitup | ||
Jun 11, 2019 at 2:44 | history | answered | troy_s | CC BY-SA 4.0 |