Timeline for Blender Game not rendering models correctly, normals recalculated and flipped,
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Sep 2, 2019 at 0:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
S Jul 30, 2019 at 1:02 | history | edited | Sazerac | CC BY-SA 4.0 |
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S Jul 30, 2019 at 1:02 | history | suggested | user58715 | CC BY-SA 4.0 |
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Jul 30, 2019 at 0:58 | comment | added | user58715 | No, it is not exactly like that, your UV map is very bad, it is also outside the texture area, you have NGONS, this is a big problem, you must model in QUADS (squares or TRIS triangles | |
Jul 30, 2019 at 0:55 | review | Suggested edits | |||
S Jul 30, 2019 at 1:02 | |||||
Jul 6, 2019 at 21:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 6, 2019 at 8:25 | answer | added | L. F | timeline score: 0 | |
Jun 5, 2019 at 23:20 | comment | added | Joel Gomes | Can't you provide a example blend file? You may try to tweak the material's Backface Culling and Alpha Blend modes, but I'm not so sure. | |
Jun 5, 2019 at 14:30 | review | First posts | |||
Jun 5, 2019 at 15:35 | |||||
Jun 5, 2019 at 14:19 | history | asked | L. F | CC BY-SA 4.0 |