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Sep 2, 2019 at 0:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
S Jul 30, 2019 at 1:02 history edited Sazerac CC BY-SA 4.0
Markdown text an add a tag
S Jul 30, 2019 at 1:02 history suggested user58715 CC BY-SA 4.0
Markdown text an add a tag
Jul 30, 2019 at 0:58 comment added user58715 No, it is not exactly like that, your UV map is very bad, it is also outside the texture area, you have NGONS, this is a big problem, you must model in QUADS (squares or TRIS triangles
Jul 30, 2019 at 0:55 review Suggested edits
S Jul 30, 2019 at 1:02
Jul 6, 2019 at 21:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 6, 2019 at 8:25 answer added L. F timeline score: 0
Jun 5, 2019 at 23:20 comment added Joel Gomes Can't you provide a example blend file? You may try to tweak the material's Backface Culling and Alpha Blend modes, but I'm not so sure.
Jun 5, 2019 at 14:30 review First posts
Jun 5, 2019 at 15:35
Jun 5, 2019 at 14:19 history asked L. F CC BY-SA 4.0