Timeline for Blender 2.8, Simple Rigging - What am I doing wrong?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Oct 25, 2019 at 16:37 | comment | added | Nathan | Autoweights don't work well on non-manifold meshes, and this is probably non-manifold. You're manually painting the exact wrong vertices. Paint the tip of you wing, not the base of your wing. | |
Oct 25, 2019 at 9:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 23, 2019 at 2:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 23, 2019 at 17:48 | answer | added | B''H Bi'ezras -- Boruch Hashem | timeline score: 0 | |
May 23, 2019 at 17:21 | history | edited | bnww | CC BY-SA 4.0 |
added 928 characters in body
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May 19, 2019 at 7:53 | answer | added | sambler | timeline score: 1 | |
May 18, 2019 at 17:24 | comment | added | josh sanfelici | I think that this behaviour is related to the fact that your mesh is non "manifold". If you don't want to modify the mesh, go for manual weighting, as stated by FFeller. | |
May 18, 2019 at 6:14 | comment | added | FFeller | In some cases the automatic weighting doesn't work perfectly. Use weight painting, or assign vertex groups to solve this manually. | |
May 17, 2019 at 23:12 | comment | added | user1853 | Your object has to have subdivisions or it will not bend in the middle. It will deform where there are edges. | |
May 17, 2019 at 23:04 | history | asked | bnww | CC BY-SA 4.0 |