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Timeline for Realigning the Axis to Geometry

Current License: CC BY-SA 4.0

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May 2, 2019 at 5:15 history edited hatinacat2000 CC BY-SA 4.0
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May 2, 2019 at 5:11 comment added hatinacat2000 LOL! That's great, we remember our successes better for the trouble we have getting there ;P Good luck!
May 2, 2019 at 5:09 comment added Hetoreyn Thank you gentlemen .. between the two of you I believe I understand better now. This is still really frustrating .. but I do see what needs to be done now. My thanks.
May 2, 2019 at 5:09 comment added Hetoreyn AHHH!!! .. OKAY .. After re-reading your thing a bunch of time I belive I get it. So it needed more info on the geometry to create the transform ... Z was okay because of the legnth but with no width i can't determine where they should point. I just tried this again and it's actually worked ... could be a fluke :P .. But It stayed even when coming back to object mode.
May 2, 2019 at 5:07 comment added hatinacat2000 2.8 does have serious handicaps (for example, extruding vertices and single-face objects are broken compared to 2.79; instancing creates copies in outliner but not the scene, etc). But this isn't Blender's fault, there just isn't enough information to orient X and Y if you just select a single face for a new orientation; that will only inform the Z-axis. Select 2 edges or perhaps 2 faces instead. I also updated my post to include a visual example of cross-product and a zoom-out of what I was doing on my bookcase.
May 2, 2019 at 5:04 history edited hatinacat2000 CC BY-SA 4.0
cross-product clarity; what I did clarity
May 2, 2019 at 5:01 comment added Hetoreyn Hmmm .. so that would mean there's no way to set the axis to just follow the face. This does seem a rather serious handicap .. I mean if there's no way to just have the axis point exactly in the direction of where the objects facing. I'm kinda screwed from now on it seems.
May 2, 2019 at 4:57 comment added hatinacat2000 I think it didn't work because face normals will provide only enough information for the new Z-orientation, but not the X and Y, which as Sazerac said is based on the object's world orientation when no other info is available. I should also clarify that the the X and Y vectors orient to the segments I selected [presumably] because they are off by exactly 90 degrees. That's what made sense to me before I tried it and it worked =/
May 2, 2019 at 4:54 comment added Hetoreyn I'm gonna have to re-read your comments again (frankly a lot of it is making me crosseyed .. but I'm trying to keep up with it. So far nothing I've tried makes the tranform behave like yours does. I'd upload a new photo to illustrate but I can't seem to do that in this comment.
May 2, 2019 at 4:50 comment added Hetoreyn I see ... I tried this by selecting a face and trying to make a new transform ... it didn't work .. I take it faces won't work for this .. has to be edges of vertices?
May 2, 2019 at 4:47 history edited hatinacat2000 CC BY-SA 4.0
clarity
May 2, 2019 at 4:42 history edited hatinacat2000 CC BY-SA 4.0
added 231 characters in body
May 2, 2019 at 4:35 history answered hatinacat2000 CC BY-SA 4.0