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Mar 30, 2019 at 20:31 comment added moonboots yes, hard to understand at the beginning, I would say that you have your object, and inside your object you have your mesh, which is a different thing... modifying the object size (or rotation, or location) is not the same as modifying the mesh size (or rotation, or rotation). an object has its own scale/rotation/location values, you can verify it if you select your object and go in the Properties panel > Object > Transform, you'll have access to the Loc/Rot/Scale of the object. But if you go in Edit mode and modify the mesh, it won't affect the Loc/Rot/Scale of the object.
Mar 30, 2019 at 20:01 comment added JDługosz @moonbots very interesting… I did not know there was a difference between moving/rotating in Edit mode (with the whole thing selected) vs Object mode.
Mar 29, 2019 at 1:01 comment added moonboots when you create a plane, it will be flat on the Z axis by default, if you rotate in on the X axis in Object mode you'll have to apply rotation, if you rotate in Edit mode, you won't need to, maybe you rotated in Object mode and didn't apply the rotation, if it's not the case the problem is somewhere else, hard to tell on a forum
Mar 28, 2019 at 20:53 comment added JDługosz that would go between your first and second steps?
Mar 28, 2019 at 7:12 comment added moonboots you have to make sure that your object is shifted from its origin and that the rotation and scale are applied in object mode, maybe it will fix your problem
Mar 27, 2019 at 22:34 comment added JDługosz When I try it, rather than a bunch of faces arranged in a cone, I get what looks like a strong wind over a pile of newspapers. I was careful that the plane is +y from the empty, and the same in x and z.
Mar 21, 2019 at 17:33 history edited moonboots CC BY-SA 4.0
added 20 characters in body
Mar 21, 2019 at 17:12 history answered moonboots CC BY-SA 4.0