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answer is most useful, but missed an initial vertex reset to origin as first step... and made a mistake myself that I corrected
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iKlsR
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Add a Vertex (Ctrl-left click), and set the vertex location to origin:

type ShiftS + uU (Cursor to Center), then

type ShiftS + tT (Selection to Cursor)

Press gG to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativnegative -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Add a Vertex (Ctrl-left click), and set the vertex location to origin:

type ShiftS u (Cursor to Center), then

type ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Add a Vertex (Ctrl-left click), and set the vertex location to origin:

type ShiftS + U (Cursor to Center), then

type ShiftS + T (Selection to Cursor)

Press G to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negative -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

answer is most useful, but missed an initial vertex reset to origin as first step... and made a mistake myself theat I corrected
Source Link

Add a Vertex (Ctrl-left click), and set the vertex location to origin:

type ShiftS u (Cursor to Center), then

type ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Add a Vertex (Ctrl-left click), and set the vertex location to origin: ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Add a Vertex (Ctrl-left click), and set the vertex location to origin:

type ShiftS u (Cursor to Center), then

type ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

answer is most useful, but missed an initial vertex reset to origin as first step
Source Link

Add a Vertex (Ctrl-left click), and set the vertex location to origin: ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

Add a Vertex (Ctrl-left click), and set the vertex location to origin: ShiftS t (Selection to Cursor)

Press g to enter grab mode. Enter movement in x direction with 0-9 decimal point . and negativ -, Tab enter y value (like the x value), Tab enter z value (like the x value).

Alternatively, you can limit the transform on a axis by pressing x, y or z in grab mode. Or Shift and x, y, z to limit on the other axis .

added 143 characters in body
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Adhi
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