Timeline for Set the Rotation (in Quaternion WXZY which is calculated by two vectors) of a bone using API 2.7.9
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Dec 21, 2018 at 14:21 | history | edited | batFINGER | CC BY-SA 4.0 |
added 340 characters in body
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Dec 21, 2018 at 14:09 | history | edited | batFINGER | CC BY-SA 4.0 |
added 378 characters in body
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Dec 21, 2018 at 13:52 | comment | added | batFINGER | Ok then think of it as a "delta" rotation. How much to rotate from point a to point b. It is neither the rotation at point a nor point b. | |
Dec 21, 2018 at 12:53 | comment | added | CrazyForName | But I still have a question, my quaternion is based on the vector before and after. Why is the rotation effect after passing this parameter not as expected? | |
Dec 21, 2018 at 12:26 | comment | added | CrazyForName | Thank you for your answer, making it easier for me to achieve this. | |
Dec 21, 2018 at 12:25 | vote | accept | CrazyForName | ||
Dec 21, 2018 at 12:23 | vote | accept | CrazyForName | ||
Dec 21, 2018 at 12:24 | |||||
Dec 20, 2018 at 13:39 | history | edited | batFINGER | CC BY-SA 4.0 |
added 3 characters in body
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Dec 20, 2018 at 13:32 | history | answered | batFINGER | CC BY-SA 4.0 |