Skip to main content
added 131 characters in body
Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, apply the scales, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

. The thickness depends on the scaling of the spheres before union.plus clean-ups, etc.

enter image description here

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, apply the scales, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, apply the scales, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

The thickness depends on the scaling of the spheres before union..

enter image description here

added 19 characters in body
Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, andapply the scales, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, apply the scales, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

added 3 characters in body
Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > PhisicsPhysics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Phisics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls to your interference margin, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Is an approach like this one equivalent to what you describe?

  • Using a Rigid Body simulation with collision, pour a bunch of balls into a box:

enter image description here

Choosing a stable frame at the end of the simulation..

  • CtrlA Apply visual transforms to the balls, and in the Tool Region > Physics, remove them from the simulation.

enter image description here

  • With the pivot set to 'Individual Origins', scale the balls up to your interference margin, and reintroduce the inside surface of the box, flipped, sealed, and scaled.

enter image description here

Using the Bool Tools shipped add-on..

  • Make a union of the balls..
  • and subtract them from the box

enter image description here

..plus clean-ups, etc.

Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199
Loading