I was wanting to create an array of circles based on the vertices of a subdivide plane that could then have the rotation of say X be driven by a 2d B@W bitmap animation. Is there a way to achieve this if the plane had a uv map with the bitmap animation as a texture. I did see an example that used weight paint to drive position but that is not quite what I need. I'm very new to AN so apologies and thanks in advance for any help.