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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added 45 characters in body
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I am very new to Blender, so please forgive how simple this sounds and is. I am working on a spoof of VeggieTales, and I have a character who is pretty much a capsule, and I want to be able to bend him somewhere near his middle. I thought trying to create an armature in three segments (3 bones) would work for animating him, but I don't know how to connect the bones to each other. Can anyone help with this?

I've tried to connect them by making one a parent of the other, but any time I go into "Pose Mode", and try to rotate them, they simply come apart (meaning that when I rotate the one on the bottom, the upper joint on it leaves the lower joint on the one above it)- as you can see.

enter image description here

Basically, I want the bones to stay together at the joints, and if the one at the bottom moves, then so do all the rest, etc. Thank you for any help you can give!!

I am very new to Blender, so please forgive how simple this sounds and is. I have a character who is a capsule, and I want to be able to bend him somewhere near his middle. I thought trying to create an armature in three segments (3 bones) would work for animating him, but I don't know how to connect the bones to each other. Can anyone help with this?

I've tried to connect them by making one a parent of the other, but any time I go into "Pose Mode", and try to rotate them, they simply come apart (meaning that when I rotate the one on the bottom, the upper joint on it leaves the lower joint on the one above it).

Basically, I want the bones to stay together at the joints, and if the one at the bottom moves, then so do all the rest, etc. Thank you for any help you can give!!

I am very new to Blender, so please forgive how simple this sounds and is. I am working on a spoof of VeggieTales, and I have a character who is pretty much a capsule, and I want to be able to bend him somewhere near his middle. I thought trying to create an armature in three segments (3 bones) would work for animating him, but I don't know how to connect the bones to each other. Can anyone help with this?

I've tried to connect them by making one a parent of the other, but any time I go into "Pose Mode", and try to rotate them, they simply come apart - as you can see.

enter image description here

Basically, I want the bones to stay together at the joints, and if the one at the bottom moves, then so do all the rest, etc. Thank you for any help you can give!!

Source Link

How do I make an armature skeleton?

I am very new to Blender, so please forgive how simple this sounds and is. I have a character who is a capsule, and I want to be able to bend him somewhere near his middle. I thought trying to create an armature in three segments (3 bones) would work for animating him, but I don't know how to connect the bones to each other. Can anyone help with this?

I've tried to connect them by making one a parent of the other, but any time I go into "Pose Mode", and try to rotate them, they simply come apart (meaning that when I rotate the one on the bottom, the upper joint on it leaves the lower joint on the one above it).

Basically, I want the bones to stay together at the joints, and if the one at the bottom moves, then so do all the rest, etc. Thank you for any help you can give!!