Timeline for Using Local Transform Orientation for Vertex Rotations
Current License: CC BY-SA 4.0
3 events
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Sep 10, 2018 at 16:31 | comment | added | sambler |
If you are using operators, look at the constraint_orientation parameter to bpy.ops.transform.rotate . For bmesh.ops.rotate I think space is the matrix you want to set.
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Sep 9, 2018 at 16:48 | comment | added | Peeter Maimik | For Local Transform I managed to get rotation to work by using transform.rotate where the axis parameter is axis=Vector(self.my_axis)*bpy.context.object.matrix_world.inverted(). However I am still looking for a way to get the Custom Transforms to work for rotations in Edit Mode. | |
Sep 9, 2018 at 0:23 | history | asked | Peeter Maimik | CC BY-SA 4.0 |