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Luca
  • 21
  • 5

Instead of using "collision" for the collider in the physics tab, use "rigid body" and uncheck "dynamic" (in the photo "dynamic" is checked)

The picture is on: https://i.sstatic.net/XHQ2l.png

and make sure it gets rendered.

The picture is on: https://i.sstatic.net/3VNc6.png

In the particle tab of the emitter set Collision Group on RigidBodyWorld (it should appear if the collider is set as Rigid Body).

The picture is on: https://i.sstatic.net/EKu6b.png

It should work.

Instead of using "collision" for the collider in the physics tab, use "rigid body"

The picture is on: https://i.sstatic.net/XHQ2l.png

and make sure it gets rendered.

The picture is on: https://i.sstatic.net/3VNc6.png

In the particle tab of the emitter set Collision Group on RigidBodyWorld (it should appear if the collider is set as Rigid Body).

The picture is on: https://i.sstatic.net/EKu6b.png

It should work.

Instead of using "collision" for the collider in the physics tab, use "rigid body" and uncheck "dynamic" (in the photo "dynamic" is checked)

The picture is on: https://i.sstatic.net/XHQ2l.png

and make sure it gets rendered.

The picture is on: https://i.sstatic.net/3VNc6.png

In the particle tab of the emitter set Collision Group on RigidBodyWorld (it should appear if the collider is set as Rigid Body).

The picture is on: https://i.sstatic.net/EKu6b.png

It should work.

Source Link
Luca
  • 21
  • 5

Instead of using "collision" for the collider in the physics tab, use "rigid body"

The picture is on: https://i.sstatic.net/XHQ2l.png

and make sure it gets rendered.

The picture is on: https://i.sstatic.net/3VNc6.png

In the particle tab of the emitter set Collision Group on RigidBodyWorld (it should appear if the collider is set as Rigid Body).

The picture is on: https://i.sstatic.net/EKu6b.png

It should work.