Timeline for animation nodes - delay frame update
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jun 20, 2018 at 0:13 | vote | accept | fjg3d | ||
Jun 18, 2018 at 20:14 | answer | added | Omar Emara | timeline score: 6 | |
Jun 18, 2018 at 20:01 | comment | added | fjg3d | Ok updated with pic. | |
Jun 18, 2018 at 20:00 | history | edited | fjg3d | CC BY-SA 4.0 |
added a picture and more info.
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Jun 18, 2018 at 19:22 | comment | added | Omar Emara | In Animation Nodes, you can't execute a node tree if a certain condition is satisfied (Unless you use a script). However, there are methods to achieve what you want, we just need to see your current node tree in order to help. | |
Jun 18, 2018 at 18:23 | comment | added | fjg3d | hmm. thought there was a response here. The thing I’m stumped on is how to get the node tree to only update on the next randomly chosen frame number. I’m using the repeat time, random number, and time info nodes, which updates the texture every frame. Any idea how store a number added to the current frame (to get the next update frame) and have it wait to do the transform on that frame? | |
Jun 17, 2018 at 19:36 | history | edited | Omar Emara |
Added Animation Nodes Tag.
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Jun 17, 2018 at 17:44 | history | asked | fjg3d | CC BY-SA 4.0 |