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AlphaCommie
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So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file

Edit: AnimAttempt2.blendDeactivated "All Actions". It works now

I'm using blender version 2.79b on Windows 10.

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file: AnimAttempt2.blend

I'm using blender version 2.79b on Windows 10.

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated.

Edit: Deactivated "All Actions". It works now

I'm using blender version 2.79b on Windows 10.

Edited out 2nd question
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AlphaCommie
  • 23
  • 1
  • 1
  • 4

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file: AnimAttempt2.blend

Also on importing it in UE4, the normals on the "cube"s appear inverted. They look inside out. They are correct in blender but not in UE4. I'm not sure if this is the correct place to ask this but if someone knows how to fix this issue please tell.

I'm using blender version 2.79b on Windows 10.

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file: AnimAttempt2.blend

Also on importing it in UE4, the normals on the "cube"s appear inverted. They look inside out. They are correct in blender but not in UE4. I'm not sure if this is the correct place to ask this but if someone knows how to fix this issue please tell.

I'm using blender version 2.79b on Windows 10.

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file: AnimAttempt2.blend

I'm using blender version 2.79b on Windows 10.

Source Link
AlphaCommie
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  • 4

Blender Crash on .fbx export

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" mode. It works when I disable animations but I need them. I'm mostly a beginner in this stuff so any help will be appreciated. Here's the file: AnimAttempt2.blend

Also on importing it in UE4, the normals on the "cube"s appear inverted. They look inside out. They are correct in blender but not in UE4. I'm not sure if this is the correct place to ask this but if someone knows how to fix this issue please tell.

I'm using blender version 2.79b on Windows 10.