Timeline for OSL script node : detect if two object collides and output a bool
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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May 5, 2022 at 13:38 | answer | added | DIES | timeline score: 0 | |
Apr 13, 2018 at 0:36 | history | tweeted | twitter.com/StackBlender/status/984591041327173634 | ||
Apr 12, 2018 at 18:31 | answer | added | Robin Betts♦ | timeline score: 3 | |
Apr 10, 2018 at 13:36 | comment | added | Secrop | it's better to this with python and hide the geometry if it intersects with another object... specially because there are too many voxels, doing this in OSL is not a good ideia. | |
Apr 10, 2018 at 12:41 | comment | added | gordie | The whole object. | |
Apr 10, 2018 at 11:50 | comment | added | Rich Sedman | Do you intend for the whole object (cube) to switch as soon as any of it intersected with the ‘mask’ or would only the intersecting bit be affected? | |
Apr 10, 2018 at 8:40 | comment | added | gordie | Knowing that I would like to be able to "switch" the material of the inside voxels too, not only the "surface" of the pile. | |
Apr 10, 2018 at 8:39 | comment | added | gordie | Hi Rich, I don't know about Dynamic Paint. I added an image to improve my question. What do you think ? | |
Apr 10, 2018 at 8:38 | history | edited | gordie | CC BY-SA 3.0 |
added 91 characters in body; edited tags; edited title
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Apr 9, 2018 at 22:29 | comment | added | Rich Sedman | Does this actually need to be a script node or could it be achieved with other means - such as Dynamic Paint? | |
Apr 9, 2018 at 14:31 | history | asked | gordie | CC BY-SA 3.0 |