Timeline for How to apply clothes to an armature

Current License: CC BY-SA 3.0

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Jul 25 '18 at 12:01 answer Safetyman timeline score: 0
Jul 25 '18 at 11:51 answer Александр Кирьянов timeline score: 0
Jul 25 '18 at 0:00 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 20 '18 at 13:45 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 19 '18 at 12:25 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 23 '18 at 5:36 comment added batFINGER As well as the armature modifier the shirt shoujld also be a child of the rig, just like the body. And is it green because it's part of a group or is there physics involved?
Mar 23 '18 at 2:53 answer Alex Pensotti timeline score: 1
Mar 23 '18 at 2:42 comment added Alex Pensotti See that's what did to create my shirt but none of the armature modifiers seem to effect the shirt
Mar 23 '18 at 0:45 comment added batFINGER Sometimes I think for tight fits it's easiest to use your body mesh, dupe it, scale it up ever so slightly, make a couple of loop cuts where sleeves collar etc go and delete the rest. ( Or just select on mesh and extrude slightly.) Then your weights and armature modifier are already set up.
Mar 23 '18 at 0:21 history edited Alex Pensotti CC BY-SA 3.0
added 139 characters in body
Mar 22 '18 at 23:49 answer Den Den timeline score: 2
Mar 22 '18 at 22:20 history asked Alex Pensotti CC BY-SA 3.0