Timeline for How to give particles systems a moving target (key)?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
|
|
Mar 2, 2018 at 3:02 | comment | added | Justin Helps | I hadn't tried boids. I just played around with them a bit, and they seem interesting, but I don't see how to use them for the morph. (Setting a Goal rule sends the particles the to center of the Goal object, from what I can tell.) | |
Mar 2, 2018 at 1:23 | comment | added | user1853 | Have you tried using boids set to Goal? | |
Mar 1, 2018 at 22:29 | history | tweeted | twitter.com/StackBlender/status/969338775024422912 | ||
Mar 1, 2018 at 19:19 | answer | added | Justin Helps | timeline score: 4 | |
Mar 1, 2018 at 15:29 | comment | added | sambler | Once a particle has been emitted, force fields have an influence on them. Adding a force field to the molecule should get it to follow it to some degree, the destinations would also need a force that is stronger than the emitter. Have a look at force, magnetic, harmonic and charge force field types. Another thought is using keyed particles to control them over time. | |
Mar 1, 2018 at 5:07 | history | edited | Justin Helps | CC BY-SA 3.0 |
added 14 characters in body
|
Mar 1, 2018 at 4:37 | history | asked | Justin Helps | CC BY-SA 3.0 |