Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Select the point of a curve closer to a vector and move it

I have these 3 curve lines: Generated by this simple node setup: Now I need to select only the vertex of the curves which is closer to a vector with the values of (5, 0, 3), so in this scenario the ...
user2959923's user avatar
-1 votes
1 answer
56 views

Align vertices to fit a reference image

I actually need help with that. I modelled this mesh on the front view as I could not find a specific reference image to model the side view. I'm trying to model the side view as it shown in the pic ...
Games nr's user avatar
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What are the common reason for this? (I Can't Join Vertices)

For some reason, I am unable to join vertices using 'J'.
Codeblues6's user avatar
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22 views

Correctly removing double vertices

A lot of times I come across models with double vertices. The best method I've tried is selecting non-manifold vertices and then merging by distance. However, this method sometimes merges boundaries ...
Ethan's user avatar
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Importing Vertex groups with duplicated vertices

I'm working on a project to generate a mesh that was written in VSCode. When I create my vertex groups and run it directly in Blender, there is no issue. However, when import the file as a .obj, it ...
Ryan Lansford's user avatar
2 votes
1 answer
33 views

What is the best method to snap the vertices of an edge loop to a curved face in a single operation?

I'd like to project the vertices of an edge loop onto a curved face to adjoin two separate pieces into one mesh. What is the best method to extend the vertices along its relative axis onto a curved or ...
nkrom's user avatar
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Insetting different lenses into glass frames with bpy

I'm creating an application that generates lenses based on a prescription, and places those lenses into frames so that the user can get a feel for how the lenses might look. The problem I'm facing is ...
Omar Farag's user avatar
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How to code a dynamic line?

I'm plotting several points and connecting them with a polyline, the objective is to implement a feature where, if any of the plotted vertices are moved within the scene, the polyline dynamically ...
crisplettuce's user avatar
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grid fill not working on a vertices

hey all I just have a quick question that I wanted to ask , so basically I m creating a model which as it shown in the picture , I created a plane deleted 3 vertices kept one vertices, after that I ...
Games nr's user avatar
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Cannot get rid of loose edges and vertices on plane

I have these random edges and vertices which I can box select and delete, but I am wondering if there is some way to get rid of them quickly since they are all on the same plane. I've tried all of the ...
Maggie's user avatar
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Delete vertices one by one, when using the 'Add Mesh: Extra Objects' addon to plot points

I am using the 'Add Mesh: Extra Objects' addon in Blender to plot points at specified coordinates. Each point is added to a mesh of points instead of being a separate object. My goal is to implement a ...
crisplettuce's user avatar
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Why can't I edit 2 separate meshes at once in edit mode in Blender 4

I can't select 2 meshes (not joined) and go into edit mode and edit them together anymore in Blender 4. This was something Blender added several versions ago and now it seems to be gone. Is there ...
Glen P's user avatar
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4 votes
2 answers
154 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
Javepan's user avatar
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Cylinder's shape changes completely upon bending using simple diffusion, can somebody help?

I hope things are going good. I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the ...
Shadman Shahriar's user avatar
1 vote
1 answer
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How do I properly align my vertices on the global axis to allow the mirror modifier to work?

I am trying to apply the mirror modifier on my model, however when I do it shows a split, despite having the clipping toggled on. I changed my pivot point to 3d cursor and pressed these keys ...
Blendernoob23's user avatar
1 vote
1 answer
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How do i fix position of object in object mode and edit mode?

I'm trying to make clothes of a character to move with rest of the body but for some reason sleeves don't want to cooperate. The way I do it is I select sleeves then body. Next I go to Object->Link/...
R1ck1s's user avatar
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Learning Scripting with Python and Blender Edge or vertices question

I'm learning to write script in Blender (along my path of coding education and practical usage) and I'm to a point where i'm wanting to adjust certain vertices and certain edges. Can I create vertex ...
Rplogix88's user avatar
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How do I make the knife tool snap to the locations of vertices without it restarting the process?

As seen here I'm trying to make a face cut on a face based on the shape of some edges, but whenever I got from one vertex to another it resets the process removing my previous line point: https://...
Cerulean's user avatar
1 vote
1 answer
32 views

gliding vertices into straight line

Is there a possibility to let a selection of vertices glide on their respective edges, so that they end up in a straight line? The edges upon which the vertices are to glide are not necessarily ...
eichhofener's user avatar
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1 answer
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Is there a better way to merge these vertices other than manually doing one pair at a time?

Update: Sorry there was a mistake I didn’t notice that the planes on both sides weren’t at the same position on the Y axis (been in ortho view the entire time). I have since moved them to the same ...
HullBreaker's user avatar
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1 answer
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"New edge/face from vertices" not joining selected vertices

I have a simple vector spaceship design for a retro "Elite" style game. It was originally an SVG. So far I have: Converted from curves to mesh Joined to a single mesh Duplicated the ...
Habadera's user avatar
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Model sharing vertices between in- and outside normals?

I've been trying some stuff in Blender, I am however quite inexperienced. I found a free model online which I was trying some stuff with, like I've done before. However this model has a weird problem. ...
Luuk Damhuis's user avatar
1 vote
1 answer
57 views

How to replace vertex normal with custom normal data?

I have a set of custom normal data here. First one simply use the normal data in the shader. Second one is achieved by define custom split normals of this mesh from normal data by script.(...
Wow's user avatar
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2 votes
1 answer
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How do I Fix this Mesh? (Bad Shading)

I'm working on a hand and I tried connecting the thumb using Merge at Center [M], but I came across this mesh error and I'm unsure how to resolve this. I used Merge by distance but it's not working, I ...
Blendernoob23's user avatar
1 vote
1 answer
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Unable to create edge between two vertices (imported SVG) [duplicate]

I have imported a wireframe SVG into Blender, duplicated it and dragged a few points around to make a vector graphics spaceship design similar to the old Elite 8-bit game if anyone remembers it. I'm ...
Habadera's user avatar
1 vote
2 answers
31 views

How to add vertices to loop without breaking it?

I have a missing part in my mesh (with subdiv modifier) where was a vertex: I need to add vertex just in center and not to break the loop. How can I do this? I've tried to use ...
Сергей's user avatar
0 votes
1 answer
21 views

Vertices with a mesh are oriented in different directions, how do I correct?

I converted an SVG from a curve to a mesh, but I've noticed that several of my vertices are oriented in different directions. How can I reset all of them to follow a standard XYZ axis? Edit: Also, I ...
Aaron's user avatar
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2 votes
1 answer
81 views

Will imported mesh from CAD application with bad topology be problematic for texturing/materials?

I am currently doing my first own project in Blender (rendering a PCB). The object I am using is an obj export from a PCB design software. This is the mesh: As you can see the faces and vertices are ...
vtx22's user avatar
  • 23
0 votes
1 answer
24 views

why wont the single vertex point method of drawing work now?

Reference picture of rune I am trying to make the rune inside the triangle i extruded. i already have to 2 ovals for the top part of it made but when i do add mesh, single vertex point, add vertex ...
Greye Bailey's user avatar
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26 views

Strange left-over vertices after using a boolean to intersect two objects

I have this simple wall that has 64x16 subdivisions and then an arched wall (created by beveling a wall of the same size but with only 8 vertices). Now I want to intersect them using a boolean so ...
alexmro's user avatar
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3 votes
1 answer
82 views

Sharp Edge on Arc

When I'm making 1911 pistol slide, I have seem to ran into problem: on the top of the slide there's streak of lines which I assume to be sharp edges. Here: Here's for another angle: And this is what ...
Moose's user avatar
  • 31
0 votes
3 answers
55 views

Is there a tool for automatic merging of bivalent vertices?

Sometimes I get unnecessary vertices from boolean-modifier. E.g. in the attached picture I used the boolean modifier to cut out the slits in the collar-type structure. However I also got some edge ...
eichhofener's user avatar
1 vote
3 answers
227 views

How to select loose vertices/edges and delete them?

I tried with W key and and using the cursor, but failed. I want to remove the vertices/edges visible below (formerly belonging to the head), disconnected from the main body:
John carmack's user avatar
3 votes
2 answers
72 views

Fixing vertices that have been deleted or moved

What is the easiest way of returning a vertice to its original location if it has been moved out of place (without using undo) and replacing a deleted vertice (again without using undo)? I have ...
NotSoCalCulated's user avatar
3 votes
1 answer
97 views

How to rotate a mesh until one of its vertices touches a face?

How do I rotate a mesh so that one of its vertices snaps to/touches a face? I want to have it end up looking like something in the image. The "mesh" I'm referring to is the selected parts. I ...
Earl Cabello's user avatar
1 vote
1 answer
63 views

weighting a single vertices model?

enter link description here I'm having trouble weighting this model that i pulled from an fbx file sight....the other hand seems to be okay but this hand seems to be a troublemaker...the blend file ...
Full Salvo's user avatar
2 votes
1 answer
61 views

Is there a way to reorder vertices?

I tried to find a way to order vertices of my model from first image to look like second image but no success. Is there a way to do that automatically ? I tried retopology and align but no success. ...
Ion Apostol's user avatar
0 votes
0 answers
26 views

Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
꼼하지락라이프's user avatar
0 votes
0 answers
24 views

Can I set x to 0 for all selected pixels?

I have a flat model pictured below but each vertex is slightly off from 0. Is there some way to select all vertices and set them to exactly 0? If I select them all and set x to 0 it just makes the ...
George's user avatar
  • 143
0 votes
1 answer
36 views

Why Does Remesh Never Load On This Model?

When I try to use remesh on this model, it never loads. Blender doesn't crash, but for some reason my CPU and memory just go up to 100%, but the remesh never actually completes and my app just sits ...
user avatar
2 votes
1 answer
34 views

align vertices in a custom direction [duplicate]

how can I align these vertices: in a custom direction(not Z Y or X), in order to have them all on a straight line?
Dario Gallo's user avatar
0 votes
1 answer
62 views

how can can I make eyelashes follow eyelids when I close them?

I'm trying to make it so eyelashes follow along eyelids but everything I've tried either didn't do anything or turn out right. I thought shape keys would help but couldn't find anything online about ...
William's user avatar
2 votes
1 answer
135 views

Is it possible to copy smooth vertex normal to the vertex Color channel?

Blue normals need to be copied to the vertex color. I have some low-poly models that need to be flat shaded so I want the vertex normals to be the split normals, but for custom shaders in Unity, I ...
Benni's user avatar
  • 23
4 votes
1 answer
214 views

How to precisely select a very wide mesh?

I have this very wide but thin tubular mesh (150 cm wide x 150 cm deep x 0.5 mm high), that I want to convert into an outline. It looks kind of like a fishnet thrown on the ground. I want to take just ...
Olivier Diotte's user avatar
2 votes
1 answer
100 views

Is there a method to shift vertices along an edge loop while maintaining their spacing?

In my scenario, I have a horizonal edge loop with equally spaced vertices along it. I am seeking a way to shift the vertices around the loop path where they maintain their spacing. In this cube ...
SebaYoung's user avatar
0 votes
0 answers
13 views

How to mark desired vertices with python(not select)

When I'm working with high poly mesh I would like to have vertices which have less/greatter than 4 edges to be highlighted or marked. There seem to be exists a tool in blender which helps to find ...
Dron4K's user avatar
  • 155
0 votes
1 answer
30 views

Move a vertex programmatically from Python

I am trying to move vertices programmatically, but whatever I do, there is no effect. I am using this simple script on the default cube in Blender 2.93 (for use with luxCore) ...
mfeldt's user avatar
  • 11
2 votes
1 answer
32 views

how to delete vertices remaining inside

I had created something using mirror modifier. Some parts are completely separate but the parts closer to center are partially separate, with some portions remaining within each other. How can I ...
upstream's user avatar
  • 259
0 votes
2 answers
53 views

why does the outline of sections of the body glow like this? [duplicate]

i want to know why this model vertices are glowing like this and how to stop this glow? this is getting annoying and i dont know how to fix it. the blend file is here:
Full Salvo's user avatar
0 votes
0 answers
13 views

Vertices are underneath the mesh after adding a solidify modifier, how to fix it?

I am doing my donut tutorial. After duplicating my mesh and adding a solidify modifier, vertices appeared under the mesh in edit mode and I am not sure how to fix it, please help
nagidkaa's user avatar

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