Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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Keeping dimensions of a plane when twisting

I am following this youtube tutorial on making a mobius strip: https://www.google.com/search?q=mobius+strip+blender+&sca_esv=d310bf87f451f94c&rlz=1C5CHFA_enAU853AU853&sxsrf=...
aleathem's user avatar
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How to rescale whole to scene including light radius to specified dimension?

I have a model for a big object - is it possible for me to tell Blender how big this model is, without having to go in and simply scaling the object up until it matches the right number of units? I've ...
NyctoCorax's user avatar
2 votes
1 answer
62 views

how to reset rotation?

I know, I can reset a rotation with Alt+R. But this resets the rotation always with the pivot point of the object. But I rotated my object with pivot point cursor : R > Z > mouse movement. And ...
Chris's user avatar
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How to link object data but keep size of objects

This question has been asked already, but no solutions were proposed. I have a huge set of imported tree objects, each as a separate data block, each with scale applied. I want to link them all into a ...
michalpe's user avatar
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Set multiple objects to the same z value using geometry nodes

I have three objects, all with different z values. The goal is to rescale these objects so that the z values are identical for each object: I'm trying to scale multiple objects relative to a single ...
Samy Dupont's user avatar
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Cylinder's shape changes completely upon bending using simple diffusion, can somebody help?

I hope things are going good. I am very new to blender, and I am facing a simple problem that I can't seem to fix. I have created and rotated a mesh cylinder by 90 degrees. Now, when I try to bend the ...
Shadman Shahriar's user avatar
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Normalize Scale does not work as expected

I have the following cylinder. I want it to have .045m for x, y and z dimensions. Currently, as shown in the pic, all 3 scales are not at 1 After I use ALT S to normalize the scale, the dimensions ...
Motougo's user avatar
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How to align the position of two objects with each other

I have two different meshes representing the same object (objects obtained from photogrammetry). Simple example: The meshes of these objects are complex and have many vertices. How can I position ...
Karol Krawczyk's user avatar
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Scale and axes of imported object relative to primitive (using Python API)

This is probably a no-brainer for people with some Blender experience but as a novice, I am confounded by how the axis and scale of an object imported from a Collada file can be made consistent with ...
Deep Shen's user avatar
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Script does not iterate through all objects properly

I'm writing a script that would set each selected object's orientation according to its normals. It works properly for a single selected object, but if multiple objects are selected, it iterates ...
PNZR's user avatar
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Array mirrored object around curve

I'm trying to recreate a scene from the opening sequence of No Time To Die: (https://www.youtube.com/watch?v=awZQdw_iNZY&list=RDawZQdw_iNZY&index=2&ab_channel=HDFilmTributes) There are two ...
jachaal's user avatar
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Keyed Particle System with Force Fields

I have one object that needs to explode into cubes and then form a second object. I saw that one way of doing that is by using keyed physics type, but it looks to boring and static. I need the ...
Caio's user avatar
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Unable to make stairs larger in width while keeping the same pattern

I have downloaded some stairs block and for my project I need to modify them. I need to make them wider, but keep the shape of the steps. When I try that, it makes my stair steps larger in width but ...
vocis's user avatar
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Calculate the pixel location of an object in the rendered result

I'm implementing a simple script to calculate the location of an object (which is a 2D plane) in the rendered image: ...
Ta Thanh Dinh's user avatar
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How To Align Verticles in Straight Line

I have this image with uneven ground. I'm struggling to even out these vertices, it should form an even ground and should look in a straight line because if I try to align it on a base plane, it looks ...
Jaskaran Singh Puri's user avatar
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21 views

Align rotation to target using the normal of one of the faces of the rotating object

Hello Blender community, I have been struggling with this problem for a couple of days and decided it was time to seek help from more seasoned veterans! I am building a hollow ring segmented into 8 ...
bhumphreys's user avatar
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Scaling instances along curve

Float curve node marked with red doesn't work as it should. It does so only when i delete group of nodes marked with yellow, but then i don't get random istances destribution in volume. Any ideas how ...
Антон Антон's user avatar
3 votes
1 answer
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Sharp Edge on Arc

When I'm making 1911 pistol slide, I have seem to ran into problem: on the top of the slide there's streak of lines which I assume to be sharp edges. Here: Here's for another angle: And this is what ...
Moose's user avatar
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3 votes
3 answers
166 views

how to move objects away from each other by the same distance?

I have multiple objects that I want to align them on the Y axis by the same distance. How to achieve this? Closest thing I got to it is using the randomize function, but it scatters them at a random ...
Nidhal Flowgun's user avatar
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1 answer
26 views

Is it possible to correctly show imperial units with fractional grid lines?

I'm trying to display units in imperial inches/feet with 16ths of an inch. I know Ill have to enter fractional units in the editor but if the grid is setup I can at least snap to the fractions easily. ...
George's user avatar
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1 answer
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How to align a pile of elements?

How can I align this pile of elements to the tree axis, in order they fit perfectly one on each other on X, Y, Z without gaps?
Carlo Ventimiglia's user avatar
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Get Rotation of an Edit Bone

How can I get the rotation of an edit bone (or just the raw bone, but not the pose bone)? Or if it's not directly possible, what's the formula for getting the rotation of a line between two points in ...
Candle's user avatar
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1 vote
1 answer
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How can i move a bone in edit mode without it affecting the Weight paint?

I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
Germain's user avatar
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3 votes
1 answer
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How to rotate a mesh until one of its vertices touches a face?

How do I rotate a mesh so that one of its vertices snaps to/touches a face? I want to have it end up looking like something in the image. The "mesh" I'm referring to is the selected parts. I ...
Earl Cabello's user avatar
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Doctor Who slit scan

I've crafted my shape and added an image texture but how to I apply motion to the still image texture? I want the image to loop (seamlessly) I'm trying to recreate the 1974 Doctor Who sequence
differentworlds's user avatar
1 vote
1 answer
25 views

Pose mode scaling

The same question was 8 years ago, no answer yet. When I scale a bone in pose mode it will also affect the size of a bone connected to it. How can do it so that the connected bone keeps the same size? ...
Salexrock's user avatar
1 vote
1 answer
36 views

how to bring corners of two objects together

I know it is simple but I cannot do it. i want to bring the top of vertical bar down to match the edge of horizontal bar so they form a shape like a right angle. so yes of course i can bring the ...
upstream's user avatar
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Moving an image with Video Editor expressions frame offset as a constant

I want to move a 2D image at a constant speed using the frame count in the video editor. I also need to subtract the images self height so it starts from the top. Pseudocode of an expression into the ...
displayname's user avatar
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6 views

Align vertices of two objects after aligning the 2nd object to the normal of the 1st using python

I have an object "pl" that needs to be aligned on to the 2nd object "cube" such that the end vertices of both objects align with each other currently i aligned pl along the normal ...
Sa P's user avatar
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59 views

Image texture material goes to scale up and shiny

I am a newbie to use Blender 4.0.2, starting to try paint a surface with 'sand-texture' which downloaded from ambientcg.com. The resolution for image is 1024x1024x24. I do not need very detail of sand ...
Aprinto's user avatar
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1 answer
25 views

Why does the Transform Geometry modifier depend on the object dimensions?

This is Blender 4.0.2. I created a cube and changed its (x, y, z) sizes. Now it seems that the Transform Geometry modifier scales its effect according to the dimensions. I would rather see ...
Markus W.'s user avatar
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2 votes
1 answer
38 views

How to control the scaling with the Color Ramp node so that the scaling is smooth?

I need to control the scaling of the mesh with a color ramp so that the effect is smooth like the mesh on the right. I tried different combinations of the nodes in the picture, but nothing worked for ...
arachnoden's user avatar
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3 votes
1 answer
81 views

How do I rotate an object to a specific axis?

The object (the weird shape) has been rotated and I want it to line up with an axis again. Rotation in Blender doesn't snap like it does in Sketchup, so I tried snapping it to an object (the cube) ...
Verney's user avatar
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2 votes
2 answers
115 views

how to bring a part towards an edge loop

The two separate pieces in the picture were actually a single piece. Then I removed a section and there you see the gap between two sections. So they are already aligned and have same number of edges. ...
upstream's user avatar
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Scale incrementally over time, each instance

I'm been looking for it, but I couldnt figured it out, Do you people know how to make a sequential increase of instances, with or whitout simulations? I attach my geo tree, and an example of what I ...
nelson duarte's user avatar
1 vote
0 answers
30 views

Looking to scale along normals using geometry nodes using a texture as a scaling factor

Not sure how feasable this would be but as the title suggests, I'm looking for a way to shrink a mesh along the vertex normals using a height map for the scaling factor. Context: This is for an animal ...
Jay Ott's user avatar
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1 answer
61 views

Question on scaling object and its impact on rendering in Cycles

I am modeling a plastic bottle. The plastic bottle is actually 19 mm and 6 mm. However, when I modeled it in that size, I encountered issues with clipping and auto-merging vertices. Instead I worked ...
N03's user avatar
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2 votes
3 answers
292 views

How to calculate object's location after rotation around a pivot?

I'm trying to create a capsule object in Blender, which consists of two half-spheres and a tube between them, and i need to be able to move it around as if it was a single object and adjust the ...
Moff's user avatar
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1 vote
1 answer
61 views

Scaling texture doesn't work properly

I have been trying to make an object with a texture. In render it looks good but when I export it in FBX for Coohom something goes wrong. So the upper part is the correct scale, the one underneath ...
Heavenly's user avatar
-3 votes
2 answers
82 views

geo nodes - scale top faces / edges from center along the track line

ave gratis plenum i need to scale top faces ( or edges ) of railroad track cutter start mesh is .obj file exported from steam's rolling line game - railroad track mesh track / terrain cutter is using ...
aum hren's user avatar
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0 answers
17 views

Scale Down to Peak Points

I made this model of a bulb but didn't save the blender file: I tried to remake it now, and honestly have no idea how I managed to make those pointy edges at the top last time. This is my current ...
Eule's user avatar
  • 329
0 votes
1 answer
37 views

Distribute Points on Faces on small objects

Obviously i'm working on a donut. The points are huge, larger than the donut itself. Is there any way to adjust the point size? My donut is about 10cm in diameter. Yes i know my instance on points ...
Michael's user avatar
  • 101
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30 views

Why do physics objects freak out when I rescale them?

I was working on my blend project with no regard for scaling until I realized that the physics was incredibly slow due to the actual size of the objects I was working with being giant. So I thought to ...
DED's user avatar
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1 answer
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Keyframing Proportional Size Parameter

We want to show a scale change propagating through a model over time. Scaling a single vertex where we want the change to start from and then increasing the proportional size parameter in proportional ...
Pengu's user avatar
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0 votes
1 answer
65 views

Positive "Instance scale" value returned for instanced objects with actually negative scale applied

I noticed something weird that nobody seems to have reported yet (but I am still using Blender 3.3.12, checked that the result was identical with 3.4.1 but can’t run newer versions on my current ...
robinfredericf's user avatar
-1 votes
1 answer
26 views

Modifiler Boolean doesn't work. Why?

My problem is that I want to delete part of an object on an object using another object and a Boolean modifier, but for some reason all this does not work correctly, below I left a link to a video in ...
Egor Vorobey's user avatar
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0 answers
14 views

How do I "unlock" the movement and scaling? Whenever I transform an object, it moves/scales/rotates it by a set amount [duplicate]

Whenever I try to move/scale/rotate an object, it moves it by a specific amount (1 meter). How can I make it stop doing that and make it move freely? Context: (Video link) https://screenpal.com/watch/...
czxie's user avatar
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0 votes
1 answer
56 views

Extrude a Plane edges proportionally [duplicate]

I want to extrude a plane proportionally like that. Something like inset function does, put outwards. Here what I get.
banana mate's user avatar
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0 answers
50 views

Geometry to world origin on load

I'm having a strange issue where my original project is ok, with all its objects in their correct places, with their origins set to the base of each of them, without parentings just collections and no ...
SpAiK's user avatar
  • 63
-1 votes
1 answer
57 views

Odd Chess Crown - How can it be fixed?

I'm modeling a rook cheese piece but the crown seems off. It seems bent and not really, how can this be fixed? NT: Zoom into the crown to see the fault.
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