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Hi I am trying to make a fire simulation with embers. For the embers, I created a sphere and put a material on it that changes color depending on how fast the embers are going. The color should go from yellow to orange (which is the color the original sphere is), but for some reason the particles turn out white. I thought it might be that I had the emission too high, but eventually I disconnected the material from the sphere entirely, but the particles still turn out white. No matter what I do, it doesn't change. Anyone know what could be happening?

Here's a picture (with the actual sphere in the back):

enter image description here

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  • $\begingroup$ I am sure you did this but just double check you picked the orange sphere as your object in the particles tab. $\endgroup$
    – icYou520
    Jan 16, 2018 at 23:05
  • $\begingroup$ You can always upload your blend file and I can take a look blend-exchange.giantcowfilms.com $\endgroup$
    – icYou520
    Jan 16, 2018 at 23:07
  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information. We don't know how you set up your particles or simulation or your textures. $\endgroup$
    – user1853
    Jan 17, 2018 at 0:33

1 Answer 1

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Yes, I actually had two spheres in the project, I had the wrong one selected. Thanks!

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