In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.
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1$\begingroup$ Did you assign the material to the spheres? Please show an image of the material you have for them (not for the plane) $\endgroup$– user1853Jan 17, 2018 at 22:47
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2$\begingroup$ @cegaton please see first sentence (and the pictured setup). $\endgroup$– Blender NoobJan 17, 2018 at 23:04
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$\begingroup$ I will learn how to read eventually... $\endgroup$– user1853Jan 17, 2018 at 23:05
1 Answer
The Rings mode of the Wave Texture node radiates from the object center in concentric shells. Because of that, the surfaces of your spheres are passing through a single shell, and therefore a single color. If you look at the edges of your images, where the distance from the center is a bit further, you can see that they are darkened:
To fix this, you can offset the location (or scale) with your mapping node:
Alternatively, if you wanted to make all the rings radiate from the same point, you could select an object in the bottom slot of the Texture Coordinate node (I chose the plane):
As a side note, the Icosphere looks pretty cool if it's scaled a bit differently:
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$\begingroup$ Cancelled last comment. Just looked at your edited answer. Now I can't sleep. Gotta try that plane coordinate. Fascinating. $\endgroup$ Jan 17, 2018 at 23:15