I have created a cape and pinned the vertices I wanted to stay stationery however when I go to animate it they unpin and repel themselves from the armor they are supposed to be near. I turned down the repel and collision distance down as far as possible and it still occurs. Any ideas?
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2$\begingroup$ A .blend file would be nice for better analysis. $\endgroup$– Leon CheungMar 17, 2014 at 15:52
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$\begingroup$ I have pasted a link to the file $\endgroup$– user2389Mar 17, 2014 at 18:13
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$\begingroup$ @user2389 the link is gone $\endgroup$– ComputerScientistMay 27, 2020 at 21:59
1 Answer
The cloth simulator actually uses vertex weights (1 = pinned and 0 = unpinned).
Your vertex group has been assigned with 0 weight, as can be seen by entering weight paint mode (blue = 0 weight):
Reassign your vertex group with the weight slider on 1 (or paint some weights in weight paint mode):
Now the vertex group will have a weight of 1 and should stay pinned.
In the cloth modifiers physics settings enable pinning and select the cape vertex group.
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$\begingroup$ @user2389 Hmm. in your file the cape is not near any armor at the start.. Could you possibly upload the part of the file with the cape and armor interacting? $\endgroup$– gandalf3Mar 17, 2014 at 19:06
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$\begingroup$ I have figured it out I just had to pin more vertexes that were weighted $\endgroup$– user2389Mar 17, 2014 at 19:08
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$\begingroup$ yes the original file was too large to upload so I had to Isolate the scene that was needed however when I did that it also re-adjusted the the male mesh and armor $\endgroup$– user2389Mar 17, 2014 at 19:11