I've got a horrendously complex ship model that has two states that I wish to work with. Unfortunately I managed to produce 76 frames of animation - they looked smooth when I first did it. However I knew nothing about the origin business and I've gotten into great difficulties with Blender resetting where different objects are when I save and reopen the file.
What I wish to do is save frame 1 as a new model and frame 76 as a new model, then figure out how to reset all the geometry so all the wings and things are not everywhere.
Is there a way I can do this? I've found nothing obvious yet.
The horrendously complicated bit is the fact that it's over a million triangles - probably shouldn't be - but I didn't know how to get the detail I wanted any other way at the time.