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How can you set up partial transparency on an object?

For example if you are working with an image plane and would like it to be 50% transparent? The Object's transparency option has an on/off option, is there a way to make it a certain percent?

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In Cycles the most basic way would be to use a mix shader to mix transparent and diffuse. The Mix factor determines the amount of transparency.

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If you use an image that has an alpha channel, then you can use the alpha as factor to mix transparent and diffuse.

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Add a material to the plane, check Transparency, click Z Transparency, and set object to 0.5.

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