There are options in edit mode in Shading/UV to mark faces, edges and vertices smooth or sharp / flat, but I don't understand how do they work and can't find it anywhere in internet. I understand basics and I see difference between smooth / sharp edge. But how are those three (edges / faces / verts) related?
I see I can make a face smooth and this changes the look in Blender, but it doesn't make the edges around this face smooth. Are these unrelated? How does it work then? What is a difference between marking all edges of the mesh smooth, or marking all the faces smooth? What is the point of having all edges around the edge sharp, and the face itself smooth? Or the other way around?
Then there are also vertices which can be smooth or flat, but this seems to be related to edges. It looks like it just changes all edges connected to this vertex to sharp / smooth. Is this correct?
It would be great if someone could explain it a bit.