1
$\begingroup$

I'm using blender-2.81a with the animation nodes add-on (V2.1.6) .

The animation nodes documentation says that in order to change loop values while iterating I need to use the Reassignment Operator node but I can't seem to find it anywhere ....

https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/subprograms/loop.html#reassignment-operators

can someone please point me in the right direction ?

$\endgroup$

1 Answer 1

2
$\begingroup$

This is not a node you can directly invoke with the SHIFT + A submenu. Here is how to do it :

  • Create your loop and click it to select it
  • Assign a parameter
  • Go to the right-side panel (shortcut N, or click on the arrow on the right side of the animation nodes node tree)
  • Go to the "Node" subpanel
  • Click on the "Reassign" button next to the parameter socket
  • Click in the node tree window where you want to place the "reassign" node

enter image description here

If you want to have the "Condition" boolean operator in the node, you should :

  • Select the "Reassign" node
  • Go to the "Item" subpanel on the right
  • Turn on the computer screen icon next to the "Condition" input socket.

This works for all the animation nodes which may have hidden input/output sockets

enter image description here

$\endgroup$
3
  • 1
    $\begingroup$ Thank you so much !!!!! $\endgroup$ Feb 14, 2020 at 12:55
  • $\begingroup$ I recommend following some videos by Zach Hixson and Chris Prenninger and his lovely german accent on Youtube if you want to kick-start your use of AN ! $\endgroup$
    – Gorgious
    Feb 14, 2020 at 12:58
  • $\begingroup$ Already stumbled across Chris Prenninger & he has some very good stuff . will be sure to keep tuned & check out Zach Hixsons tuts in the process as well (a brief runthrough looks very promising) . can't thank you enough for the help ... $\endgroup$ Feb 14, 2020 at 13:24

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .