General information Blender version: 2.79
I am currently working on an animated 3D model that I will be using in a game being coded in Scenekit. I'm currently facing the issue where my exported 3D model turns out to be "broken".
Here is a picture of what the render should look like.
This is what happens when I export it as a .dae .fbx or even .obj. As you're able to tell the cape surrounding the character is "broken". I'd like to know what I can do to resolve this problem or what I'm doing wrong.
How I export the 3D render in Blender: file -> export -> .dae