I have brought an IFC of a crane into blender. The Jib (The arm with the hook at the end) is one group and I am trying to use bones to make it so I am able to lift the jib up and down.
I have created a bone through the center of the jib from the base to the end of the Jib. I then click on the jib, and then onto the bone and Ctrl+P. I am unsure which option to choose, but the jib should not deform as it is steel and would not deform in real life. I have therefore tried every single option and none of them allow me to move the jib in the correct way/at all.
after using Ctrl+P the crane moves to the end of the JIB and rotates so it is horizontal. I do not want the crane to move, I want the bone to affect the jib when I move the bone.
What am I doing wrong?