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I'm very new to Blender and following tutorials with the old Blender UI is tricky in 2.8 to say the least. I am trying to find how to perform this function in 2.8 Prior to 2.8, Shift + A > Mesh > Cylinder created a new cylinder and had this menu available in the toolbox to edit the number of vertices in the object

enter image description here

I cant find this menu in 2.8 and I am unable to change the vertices of the starting object. Please help! Thank you!

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  • $\begingroup$ When you do an action, do you see that little box in the bottom left that briefly shows which action was done? In Nicolas example he has clicked on that little button to expand it. I was confused at first about this too and just so happened to figure it out yesterday. $\endgroup$ Jul 31, 2019 at 2:58

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The "Adjust last operation" menu is found at the bottom left of the viewport. You may need to click to expand it, as it appears collapsed by default.

enter image description here

Alternatively, you can look under Edit > Adjust last operation, or hit F9.

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  • $\begingroup$ Is there any way to set it as a default value (i.e.: 12 vertices is ALWAYS more useful to me than 32 and I'd rather not like to change it EVERY time I add a cylinder, a cone, a circle, ...)? $\endgroup$ Oct 2, 2019 at 15:08
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    $\begingroup$ Is there also a way to do this after we've created the mesh, and after we've done many actions after that? It seems like this relies on assuming the sphere was created in the very last operation. $\endgroup$ May 13, 2020 at 20:50
  • $\begingroup$ No, there is no way to change it after you've done other actions, since your actions would likely change the vertices positions, making it impossible to change the starting point, i.e. the number and position of vertices and loops that were at the foundation of your actions. If you have edited a mesh and you need to adjust its topology, try the Subdivision Surface or (in the opposite direction) the Decimate modifier. $\endgroup$
    – Nicola Sap
    May 14, 2020 at 6:41

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