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I try using Smart UV Project in Blender after selecting the whole mesh and going into edit mode, but I get the following error message which is totally inexplicable to me.

Blender Error

What should I do? I'm simply trying to texture a text logo.

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  • $\begingroup$ You stated that you selected the whole mesh and then went into edit mode. Did you select the mesh after you changed to edit mode? $\endgroup$
    – M Snider
    Dec 26, 2018 at 22:47
  • $\begingroup$ Yes. I do so by hitting the a hotkey. Not sure how else to specifically select the mesh while in edit mode, since the selection menu is different. $\endgroup$
    – CelineDion
    Dec 26, 2018 at 23:03
  • $\begingroup$ I've tried to recreate your issue by hiding part of the mesh, creating dangling (open?) edges, and by deleting all vertices in edit mode but I still receive no errors. $\endgroup$
    – M Snider
    Dec 27, 2018 at 15:12
  • $\begingroup$ The exception raised on line 759 refers to oblist which is created at line 753 or 755 depending on certain characteristics. Someone smarter with the API would have to chime in. 753: oblist = [ob for ob in [context.active_object] if ob and ob.type == 'MESH'] 755: oblist = [ob for ob in context.selected_editable_objects if ob and ob.type == 'MESH'] $\endgroup$
    – M Snider
    Dec 27, 2018 at 15:19

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