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Top Questions

-1 votes
1 answer
16 views

Why Subdivided Mesh becomes weird? [duplicate]

0 votes
1 answer
29 views

Something Wrong With Rubik's Cube Corner Part Measurements

1 vote
1 answer
18 views

can I have an even texture distribution over a facetted topology?

0 votes
1 answer
17 views

Which topology is more optimized/recommended to work with?

1 vote
0 answers
12 views

Sync selection/Select all faces workflow

0 votes
0 answers
12 views

why is my options overlapping with my tools

0 votes
0 answers
17 views

How can I assign a material based on CSV data?

1 vote
1 answer
28 views

I selected "curve A" as the bevel object of "curve B", but changing the scale of curve A from geometry nodes doesn't affect the scale of curve B

0 votes
0 answers
16 views

First time using blender, can’t get updates from sculpting mode into other modes?

0 votes
0 answers
13 views

Having trouble baking a texture from one UV map to another on Blender 2.71

8 votes
1 answer
407 views

How to make some Cotton Candy?

8 votes
1 answer
176 views

Geometry Nodes Terrain LOD system. Stiching holes on LOD borders

6 votes
1 answer
308 views

What's a good way to create waist elastic band on pants?

4 votes
1 answer
100 views

Geometry Nodes: How to get Single Value at Index?

-2 votes
0 answers
24 views

Rendering an NFT project [duplicate]

0 votes
1 answer
12 views

Pose Mode Becomes Laggy When Attaching Weapon "Bone" to Arm Rig

0 votes
2 answers
45 views

Spinning card animation displaying reverse side incorrectly

3 votes
2 answers
147 views

How do I avoid gamma color correction in specific materials?

0 votes
0 answers
20 views

Object in my Characer Rig is not getting animated during render

0 votes
0 answers
33 views

In what situations would you use the trigonometric functions (sin,cos,tan) in blender? [closed]

-1 votes
1 answer
15 views

Cannot set active camera to view for a large object

0 votes
0 answers
20 views

When applying a stencil to a cylindric object, is there a way to make it wrap around from top to bottom?

10 votes
4 answers
1k views

How do you draw sin, cos and tan with shaders?

0 votes
0 answers
12 views

Blender freezes at start-up [closed]

-1 votes
0 answers
19 views

i am having a problem i am trying to do a pencil model but i ran into a difficulty [closed]

1 vote
1 answer
18 views

Adaptively subdivide mesh based on mapped texture

0 votes
0 answers
22 views

Raycast-influenced Shapekeys

3 votes
1 answer
88 views

How to straight loop cut? How to slide vertices straight align with target vertex?

0 votes
1 answer
13 views

Shortcut to Rotate 60 degree via Script

0 votes
0 answers
18 views

is there any way to have cartoon outline without ugly bits like this one?

-2 votes
0 answers
25 views

What this dotted line is on my model? [closed]

0 votes
1 answer
15 views

How to tile an image for Uving in Uv editor?

1 vote
2 answers
35 views

EDITED: Is there a better rig for splitting/spreading bones?

3 votes
3 answers
59 views

how to create a vector (a arrow) in blender

4 votes
3 answers
199 views

Change the Color of two materials with One group-node

4 votes
2 answers
290 views

How are tangent and bitangent calculated?

0 votes
0 answers
17 views

Blender keeps showing me the same render even though i made changes to the 3d model

1 vote
0 answers
14 views

Rotating in edit mode meshes messes up UV Maps

7 votes
1 answer
248 views

how to deform or animate a object like this

1 vote
2 answers
23 views

Exposing Variables in addon OR opening file through addon

0 votes
0 answers
19 views

Exporting a material+mesh list

-1 votes
0 answers
27 views

snow texture isn't realistic as tutorial

0 votes
0 answers
32 views

How to solve thin faces problem to make the model printable

2 votes
0 answers
25 views

How can i fix these missing vertices?

1 vote
1 answer
19 views

How to use vertex weight to control gravity strength in particle system?

3 votes
1 answer
16 views

Bones not flipping correctly on Symmetrize

0 votes
0 answers
13 views

Body rigid. Objects explode

0 votes
0 answers
15 views

Is there a way to make the liquid stick to a mesh ? Instead of sliding off


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