Top Questions

2 votes
2 answers
196 views

How to select loose vertices/edges and delete them?

0 votes
1 answer
744 views

Combine single wavefront .obj objects into an animation sequence

0 votes
0 answers
8 views

grab brush not working properly

1 vote
0 answers
11 views

How does the append function in python work in Blender 4?

3 votes
1 answer
1k views

Snapping two objects together via vertex selection

0 votes
1 answer
10 views

Simple script to snap FK to IK using Rigify. What am I doing wrong?

1 vote
2 answers
52 views

My plate has some parts half black and half-white when its supposed to be only white

0 votes
1 answer
4k views

CPU temperature high when rendering with the GPU

0 votes
0 answers
21 views

How to approach a character's face?

0 votes
0 answers
14 views

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

0 votes
0 answers
18 views

Method to Extrude polygon in caduceus wings

1 vote
2 answers
25 views

How to merge by distance in geometry node for making quadrilater

0 votes
1 answer
11 views

Why 2D Gizmo disappears when running Modal Operator?

0 votes
0 answers
13 views

How do i assign object's vertices to another object's vertex group?

0 votes
1 answer
242 views

Change the color in bpy

9 votes
4 answers
14k views

How to render a scene faster in Cycles?

0 votes
1 answer
19 views

what happened to my normals and texture coordinates after separate-join-weld?

0 votes
0 answers
26 views

Render is different from exported image. (texture is less detailed) [closed]

5 votes
4 answers
8k views

How to unlink / remove an object from a scene?

2 votes
0 answers
19 views

Criteria for Spline direction

0 votes
1 answer
1k views

Cannot directly grab and move a vertex with the G + mouse

0 votes
1 answer
408 views

Object gets darker when I zoom in to the object

1 vote
1 answer
447 views

Textures are not visible on material preview mode

0 votes
1 answer
18 views

Render Unlit fog transparent for a logo

8 votes
2 answers
6k views

How to export fills on Freestyle SVG export?

0 votes
1 answer
37 views

geometry nodes, remove instance top to bottom

0 votes
0 answers
13 views

How to import a map image from OSM to Blender?

1 vote
1 answer
730 views

Render History AutoSave?

0 votes
0 answers
38 views

How would I apply an image texture to a 'procedural object'?

0 votes
0 answers
13 views

Converting Video to Alpha PNG Render (for transparent background) back into Video

1 vote
1 answer
24 views

Having issues making a blob-like, abstract procedural texture

0 votes
1 answer
545 views

X axis mirror in sculpt mode not being symmetrical

9 votes
5 answers
41k views

Is it possible to animate textures?

0 votes
1 answer
60 views
+50

How can I get these orphaned parts to snap to their bones and join the animation?

0 votes
1 answer
556 views

Rigid body hair mesh clipping and collision issues

-2 votes
0 answers
15 views

Using ray_cast function in Python script

1 vote
1 answer
18 views

Shading artifacts in final render but the viewport shading looks fine

2 votes
1 answer
62 views

How to python print out all voxel blocks and their corresponding colors?

1 vote
1 answer
738 views

Animation after applied modifier

1 vote
1 answer
19 views

Cut hole in surface of mesh without adding faces

0 votes
1 answer
19 views

Is it possible to exclude objects from cubemap baking EEVEE

2 votes
1 answer
38 views

Object index pass number is always 0

0 votes
3 answers
674 views

Twisted bones in Unity but not in Blender

0 votes
0 answers
7 views

Can´t export gltf with face texture image [duplicate]

0 votes
2 answers
251 views

I want to keep the same hierarchy when import a character. But it keeps on adding an "armature" on top of it

-2 votes
1 answer
20 views

having problem in aligning the character and bone structure for animation [duplicate]

1 vote
2 answers
2k views

Sculpt tools not working

0 votes
1 answer
589 views

Wireframe overlay is not working


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