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Ctrl + R creates vertex exactly between two vertices of an edge but I want it in the place where I click, that is any part of an edge where I click. I wanted to know if there is any such feature available in blender. This will just increase my modeling speed.

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up vote 5 down vote accepted

It's true that CtrlR works a bit different for single edge like this other than loop cutting on faces, since it is not designed for that. However, you can select that new vertex then GG, or ShiftV to slide it along the edge.

Furthermore, a new coming feature may benefit such workflow. Just FYI.

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You could select the new vertex and use Vertex Slide to change its location on the edge Shift-V.

Another option would be to extrude vertices: with a single vertex is selected Ctrl-LMB creates a new vertex at the position of the mouse cursor and connects the vertices by a new edge.

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For edges connected to a face you can use the Knife tool to place a vertex anywhere you want. If you only want one new vertex to be created then just click and drag through only one edge with the knife tool.

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I know this is old and all. But there is a much easier way of doing it. Just Extrude one Vertex from one of the Vertex of the Edge you want, select the snap to Edge and slide the Vertex through the Edge you want like a knife in butter to where you want it to be. Works like a glove.

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wouldn't this end up with edges that you don't want, and then are doubled up? – David Jun 15 at 19:32
    
Well I use "remove doubles" for that. But you can also create a Vertex with CTRL + LMouse and grab it with G with the Snap to Edge selected and pull it to your desired edge. That ends the double edge problem. – Victor Matheus Jun 16 at 2:38

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