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I tried crating faces but it left missing edges. In the end I was left with all the right lines but there was no vertex in the center.

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Here's a follow up image in case you're wondering what I mean. Notice how there's no vertex in the center.

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can't you just create an edge by selecting two opposite vertices and pressing f, then subdivide it once to get a vertex in the middle? –  Houssem May 10 at 5:03
    
tried subdividing, it didnt work. In fact it kinda made a mess. It created a vertice in the mid point of every edge, but that's all. It didn't even make any edges. –  luigi May 10 at 5:15

2 Answers 2

up vote 6 down vote accepted

If both sides have the same number of vertices, you can quickly do this by using the Grid Fill tool (CtrlF > Grid Fill) and tweaking the operator settings. A Span and Offset of 2 should do the trick.

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It is recommended to use Grid Fill tool (Mesh > Faces > Grid Fill). I would like to give some further tips for it:

  • The initial connection pattern depends on the active vertex. In this case, you can avoid additional tweakings on Span and Offset by simly keep the "corner" vertex active before filling. See comparison below:

With non-corner vertex active:

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With corner vertex active:

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  • You can also just select a pair of connected vertices of opposite side, then fill, which can also provide a one-stop result.

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  • All in all, the easiest way to this is: In Edge Select mode, AltRMB on any border edge, which will select the complete loop, then operate Grid Fill, which can well handle it at most time (especially for regular holes like this) regardless the active element concern.

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