Take the 2-minute tour ×
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It's 100% free, no registration required.

This question already has an answer here:

For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.enter image description here

enter image description here

share|improve this question

marked as duplicate by David, cegaton, ideasman42 May 7 at 19:01

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

    
    
You need to change the clipping end in the Camera settings (Select camera > properties editor > camera icon (object data) > lens) here is a screenshot. The setting you changed in your screenshot only affects the viewport outside of the camera. –  gandalf3 May 8 at 18:13
add comment

1 Answer 1

Select the camera, then increase the Clipping End value in the Camera's properties panel.

enter image description here

share|improve this answer
    
That did not work,the camera still can only see a little distance. –  TXS May 7 at 15:51
    
Are you saying it had no effect? –  Andy J Buchanan May 7 at 15:52
    
yeah it had no effect on it,the view range didn't even shift –  TXS May 8 at 15:17
    
That's odd. Haven't seen that before, are you in GLSL Shading or the normal Multitexture ( Properties/Shading )? Did you try setting the View camera setting too ( Properties/View/Clip End )? –  Andy J Buchanan May 8 at 15:38
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.