Okay, here's a little something in need of a solution:
I am planning on making some piles of coins for a dragon's treasure hoard. This would be for game content, so it would all need to be low-poly, probably as a mesh pile with a textured surface.
Is there any good way to do this that would make the pile look authentic, or at least believable? Like, for example, would it be possible to create a particle system, and then bake its output to the surface of a mesh? Or would there be a better way to get natural results?
EDIT 1: If possible, I'd also like to get decent normal maps for the coin pile.