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I would like to create faces within the selected edges that match the geometry outside. In case that is not possible at all using Grid Fill Is there another way to do that?

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For me it doesn't look too different to the situation shown in the documentation:

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.blend

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Could you upload your .blend? From what I can see, I think grid fill should be working.. As an alternative, you could select the two long edges and bridge them (W+E), then make 5 loop cuts and remove doubles. I'm not sure if that will work perfectly though. –  gandalf3 May 1 at 8:53
    
@gandalf3 Thanks, I uploaded the .blend, this should become a test file for 3D printing therefore the mesh shouldn't be messed up by manual fiddling single vertices. –  stacker May 1 at 9:00
    
If you separate the handle section with Y and then try grid fill on it, it works (I'm assuming that the problem has something to do with the faces connected to the boundary). However it doesn't give the expected result, even after tweaking the span and offset parameters. –  gandalf3 May 1 at 9:13
    
@gandalf3 Thanks, what result did you expect? After separating it behaves exactly as described in the tutorial. I'm happy with that. –  stacker May 1 at 9:46
    
I expected the result that you got, but it behaved all strange for me. I must have done something wrong, I'll investigate more tomorrow. –  gandalf3 May 1 at 9:50

1 Answer 1

up vote 2 down vote accepted

As Gandalf pointed out the area can be Grid Filled by:

  • Separate V the selection
  • Grid Fill Space,Grid Fill or Ctrl-F / Grid Fill
  • Remove Doubles Ctrl-V / Remove Doubles

enter image description here

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Hm. Not sure why it didn't work for me.. BTW, you can also get to grid fill from the Ctrl+F menu. –  gandalf3 May 1 at 9:46

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