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let's say we have a magazine, a gun, and hands.

The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine goes back into the gun I want the magazine to be parented with the gun again.

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up vote 6 down vote accepted

You can use two Child of constraint with an animated influences:

enter image description here

In the above gif, there are two animated empties. The cube follows Empty first, then switches to Empty.001.

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Sorry i dont understand... could you explain again please? – Knuckles209cp Apr 28 '14 at 3:39
Oh , the thing is - all the bones are one , so the gun and all the parts are just one rig , not different objects – Knuckles209cp Apr 28 '14 at 3:43
Oh ... that works :) thanks – Knuckles209cp Apr 28 '14 at 3:44
Glad you got it working :) Just in case anyone else is reading, you can use these constraints on individual bones too, but you need to be in pose mode. – gandalf3 Apr 28 '14 at 6:42

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