Take the 2-minute tour ×
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It's 100% free, no registration required.

I have this scene where I modeled a tank for Unity, it is two objects, a top and a body. I unwrapped them in blender, made textures in zbrush, Now I want to make sure the seams look alright in blender before I export to Unity. I bring in the texture. I select all the entire body model and all the points in the UV editor and the 3d viewport. I set the display to textured. Nothing happens. I try pin and nothing happens. I have been messing with this way too long. I think Blender is broken but I really hope I just missed something.

Here is a screen shot. enter image description here

share|improve this question

1 Answer 1

up vote 3 down vote accepted

When you are using Cycles you also need to add it as a texture node for it to appear in the 3D view:

enter image description here

When in textured view the last selected image texture node is displayed, when in material view an approximation of the material is displayed, with all textures mixed according to the node setup.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.