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Without BooleanI have a mine craft character about to be rigged , all textures and such and i realised that after i textured it i forgot the holes for the eyes ... so i thought if i used a boolean it would do the trick , And it was unsuccessful . What happens is - the holes appear except the texture wrap becomes messy and doesn't go around my character properly

PS : If you are unsure what i am talking about don't hesitate to ask me to post a picture on this thread :)

thank you guys for the best help!

With boolean

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Yes, please post photos and also your blend file. – Thom Blair III Mar 30 '14 at 1:27
Sure thing ! :) – Knuckles209cp Mar 30 '14 at 1:38
And here is the .blend – Knuckles209cp Mar 30 '14 at 1:43
What are you hoping to do with the eye holes? Will you have separate eyeball objects that fit in the sockets and have their own texture? – Thom Blair III Mar 30 '14 at 1:53
Also, can you upload your character's texture so I can test with it? – Thom Blair III Mar 30 '14 at 1:54
up vote 4 down vote accepted

I don't know why your head object is acting so strangely with the Boolean modifier. The proper setting for the Boolean is "Intersect" in order to get the cubes to cut holes in the head:

enter image description here

However, I don't know why the body disappears. So, here is a work-around:

  1. First, delete the back vertices of the cubes you're going to use to cut out the eye holes so they are just rectangles, like this:

    enter image description here

  2. Then go into Front Ortho view (front view with Numpad 1, ortho view with Numpad 5):

    enter image description here

  3. Now first select the rectangles, then hold down SHIFT and also select the player, so that both are selected together.

  4. Now, press TAB to go into Edit mode, then in the Tools panel, in the Tools tab, click on Knife Project:

    enter image description here

    This will cut holes in the face of the player.

  5. Now select the vertices of the newly-made eye sockets and extrude them back along the Y axis:

    enter image description here

  6. Now select the back-most vertices of one eye socket and then press F to make a face there. Then do the same thing for the other eye socket:

    enter image description here

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WHOA DAM SON! You really know your way around blender! , I will try this soons but for know ill leave you with the correct answer ( knowing that this will work! ) Thank you so much for your time ! I couldnt have done this without you man! THANK YOU – Knuckles209cp Mar 30 '14 at 4:19
You're welcome! :) – Thom Blair III Mar 30 '14 at 20:39

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