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I am a fairly confident blender user, who has been using the software for about 1.5 years. I have recently updated from version 2.63 to version 2.70, but I have noticed that in version 2.70 the text alignment has changed.

Is there any way to change it back?

Number field alignment in Blender 2.70

I have looked all over the internet and cannot find any way to change it in the User Preferences.

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I don't know of anyway to change this, short of editing the source code and compiling blender yourself.. I'm curious though, why do you prefer the old alignment over the new alignment? – gandalf3 Mar 21 '14 at 20:06
That's just my personal preference - as I have used the old one for the past 1 and a half years, It looks weird to me. – F1e4u8 Mar 22 '14 at 10:48
Looked weird to me too at first, but I've gotten used to it. Now 2.6 looks weird! – gandalf3 Aug 31 '14 at 17:46
Meh, still prefer 2.6! – F1e4u8 Sep 1 '14 at 9:34
up vote 4 down vote accepted

This is a new feature in v2.70. It looks like someone missed to add it to the release notes despite this being a pretty noticeable change.

Proposal / discussion:


AFAIK there is no option to change it other than compiling without this pragma def: USE_NUMBUTS_LR_ALIGN (see above commit).

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