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I am doing some modeling with blue prints. I would like to see the blue prints through my mesh. However when I switch to edit mode the transparency is no longer rendered. How can I enable transparency in edit mode? Or is the another way I can see my blue prints through the mesh?

enter image description here

I am using blender internal.

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Did you tried with "Texture" viewport shading, while in "GLSL" shading mode ? – Polosson Mar 12 '14 at 0:12
@Polosson that's working for me. Feel free to post an answer – Vader Mar 12 '14 at 0:21
If you are using background images, you can set the image to appear in from of your model and reduce the opacity (of the image). – gandalf3 Mar 12 '14 at 2:29
up vote 4 down vote accepted

First make sure you choose GLSL shading mode in the properties panel of the 3D view (shortcut N):

enter image description here

Then, you can switch the viewport shading method to Texture in the bottom menu:

enter image description here

Then, your object will appear transparent (if you set up the material correctly ;) even in edit mode.

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What about Cycles? – Evgeni Petrov Jul 20 at 10:15

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