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How do I color & texture a Plane with the Ocean Modifier? I first create a Plane, then I 'Add Modifier' and choose 'Ocean' I now want to make the surface look like an ocean but don't know how. I then animate the Ocean. WFR

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Related: – gandalf3 Mar 10 '14 at 22:33

You must add a Material.

To add a material, press New in Properties > Materials with the ocean selected:

enter image description here.

Note that your world/sky setup will (and should) influence the look of the ocean material a lot, since the real ocean gets it's color from the sky.


For a basic ocean shader in cycles you probably want to use a glossy or a glass shader.

You can either use the interface in the Properties panel:

enter image description here

Or the Node editor:

enter image description here

For a slightly more complex ocean shader:

enter image description here

enter image description here

Blender Internal

For a basic ocean material in BI, enable Mirror and tweak the Diffuse, Specular, and Mirror colors:

enter image description here

enter image description here

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Just a remark - I think it's a good idea to use the real IOR of water in this case: 1.33. – orion Mar 11 '14 at 8:07
True.. I just hacked this up in a couple minuets and it completely slipped my mind :P. Though sea water can have a higher IOR (due to salinity, temperature, etc.), so 1.4 could actually be the IOR of a sea/ocean somewhere ;). – gandalf3 Mar 11 '14 at 8:52
+1 for volume shader! – Daniel Pendergast Mar 11 '14 at 19:59
Where can I add the Volume Scatter and Volume Absorbtion nodes? I'm on 2.69 and don't see those options in the Add > Shader menu. Is this part of the Cycles volumetrics features in 2.7? – John Bubriski Mar 20 '14 at 17:28
Just got 2.7... looks like those are 2.7 features! – John Bubriski Mar 20 '14 at 17:41

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