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I wanna use the Mesh Deform midifier. I created an own cage mesh and set the modifier, but it seems not working. I don't know what the problem is.

There is a pic:PIC

The cage:

Thanks a lot.

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could you upload the .blend files on – Codey Mar 8 '14 at 18:11
Of course, here is the blend file: – dragostej Mar 8 '14 at 19:05
up vote 3 down vote accepted

For very rough cage, especially when using larger cage to control smaller target mesh, you need to set a higher value for Precision.

So, two ways to solve this:

  • Try to scale down the cage object;
  • Try to set a higher Precision value in the Mesh Deform modifier panel. (5 might be relatively appropriate for this particular case)


  • Normals on cage mesh are used to determine the inside/outside of the cage, so make sure they are pointing outside. Flip them if not.

  • The cage mesh has to be a closed mesh (manifold) to work well. When in Vertex or Edge selction mode, You can press ShiftCtrlAltM to find the non-manifold edges.

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I tried the two way, but not work. :( – dragostej Mar 8 '14 at 19:06
Well, I tried, they both work. I wonder if you flip the normals of the cage? – Leon Cheung Mar 8 '14 at 19:22
So, I flipped the normals, and it worked. Thank You! – dragostej Mar 8 '14 at 19:51

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