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Using the cell fracture addon, I created many objects from my mesh. I want to have a rigid body physics on all of them. How would I copy one of the fractured pieces physics to all the pieces? I tired ctrl L and the copy attributes addon, but none of them have the option. Any help is great.

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do any of the objects have physics properties? Or are all of them plain meshes that need them? Or do you have an object with physics properties that you wish everyone had as well? – Vader Feb 28 '14 at 18:41
up vote 14 down vote accepted

If you have one object that has physics properties and you wish that the other object had the same properties:

  1. Select all object that you wish to copy the physics properties to

  2. Select the object you wish to copy the physics properties from

    • note: We select this one last so that It becomes the active selected object. This is the object that has the desired physics properties.
  3. Then In the Physics panel under Object Tools choose Copy From Active.

enter image description here

If none of them have physics properties than you will want to add them:

  1. Select all objects that need physics properties.

  2. Physics -> Add Active

enter image description here

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I can't seem to find the rigid body tools. Could you post a screenshot of your whole desktop? – user2593789 Feb 28 '14 at 18:36
one sec. I will. What version of blender are you using? – Vader Feb 28 '14 at 18:36
I am using 2.69 – user2593789 Feb 28 '14 at 18:38
@user2593789 The tabs will be introduced in 2.7, but you find all the items in the left panel. – stacker Feb 28 '14 at 18:40
Thanks, that works to copy the settings. It doesn't work if I want to actually add a rigid body physics to multiple objects. any way to do that? – user2593789 Feb 28 '14 at 18:41

If you only want to copy single properties, you can right click on the property which you want to copy and select Copy To Selected:

enter image description here

This will copy the value of that setting from the active object (the object with the yellow outline, usually the last selected) to any selected objects (objects with an orange outline).

Note that this works for non-physics settings too.

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You can also just select all your objects, then on the last one you select, add the physics property you want them all to have, then press Ctrl+L and select modifiers.

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