I'm trying to use animation markers for events in a game engine. I added several actions to a test file and a few markers.
The markers seem to be the same in all actions, and editing a marker with one action active changes the marker in the other actions.
So the question is, are animation markers stored similar to keyframes inside an action, or are they stored outside the animation? Are they purely meant as an editing tool? Is there a separate mechanism to mark animation events or do I need to script something myself?